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Massive Software Ltd Massive Software Ltd
I started working for Bangkok-based Massive Software in 2013. This company develops industry-leading crowd animation software for the visual effects industry, which is often used in Hollywood films for scenes featuring hundreds to hundreds of thousands of 'agents' e.g. battles, marching soldiers, populating streets, stadiums, etc.

I have worked extensively on the flagship product Massive, and was the principal contributor to the new Massive for Maya product. I have personally developed a large number of new tools and features and made extensive performance optimisations.
C, C++, OpenGL, Maya API, Windows, Linux

Visit www.massivesoftware.com [ The site will open in a new window. ]