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Reboot Nano Reboot Nano
(Home video game project)
This is a video game project that I have worked on with some friends. Using C# and the XNA framework I developed a full 'deferred shading' renderer, content pipeline, audio engine, physics, AI, particle effects editor, integrated designer tool - an entire 3D game engine.

The deferred shading renderer supports:
  • unlimited point lights, spot lights, directional lights and ambient lights
  • texture maps, specular maps and bump maps
  • emissive textures
  • depth fogging
  • particle effects
  • screen post-processing effects
Unfortunately the game was never finished and has been shelved indefinitely. As a team we couldn't commit enough time to the project to have a chance of completing it in a reasonable time.
  • Reboot Nano
  • Reboot Nano
  • Reboot Nano
  • Reboot Nano
  • Reboot Nano
  • Reboot Nano